Large City: Lilgap Mokhwæ Leruf

Lilgap Mokhwæ Leruf

Lilgap Mokhwæ Leruf
Example KLEO architecture.
StateAlveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceHigsæv Zone
RegionCäyd Lÿgrach åhehtt Woodlands
Founded1315
Community LeaderLord Tsheshê
Area125 km2 (50 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation7454 m (-18494 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population29802
Population Density238 people per km2 (596 people per mi2)
Town AuraInvocation
Naming
Native nameLilgap Mokhwæ Leruf
Pronunciation/ˈmoxwæ/ /ˈleruf/
Direct Translation[benign] [skirt]
Translation[Not Yet Translated]

Lilgap Mokhwæ Leruf (/ˈmoxwæ/ /ˈleruf/ [benign] [skirt]) is a subtropical Large City located in Higsæv Zone, Mækyitjĭesǐzbăkhka District, within the Alveria.

The name Lilgap Mokhwæ Leruf is derived from the Goblin language, as Lilgap Mokhwæ Leruf was founded by Gith́i̊, who was culturaly KLEO.

Climate

Lilgap Mokhwæ Leruf has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Lilgap Mokhwæ Leruf receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Mokhwæ Leruf covers an area of nearly 125 km2 (50 mi2), and an average elevation of 7454 m (-18494 ft) above sea level.

Overview

Lilgap Mokhwæ Leruf was founded durring the early 14th century in spring of the year 1315, by Gith́i̊. The establishment of Lilgap Mokhwæ Leruf suffered from many setbacks, delays, and obsticles, most notably a group of Lilgap Mokhwæ Leruf which required millitary assistance exterminate before the community could finish being built.

Lilgap Mokhwæ Leruf was built using the conventions of KLEO durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Lilgap Mokhwæ Leruf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Lilgap Mokhwæ Leruf is buildings are arranged arrounded a highly ordered system of spacious split-log ties streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Lilgap Mokhwæ Leruf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Lilgap Mokhwæ Leruf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Lilgap Mokhwæ Leruf ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Lilgap Mokhwæ Leruf is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Lilgap Mokhwæ Leruf long.

Civic Infrastructure

Lilgap Mokhwæ Leruf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lilgap Mokhwæ Leruf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Mokhwæ Leruf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Mokhwæ Leruf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Mokhwæ Leruf's parks.

Lilgap Mokhwæ Leruf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Mokhwæ Leruf.

Lilgap Mokhwæ Leruf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Mokhwæ Leruf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Mokhwæ Leruf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Mokhwæ Leruf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Mokhwæ Leruf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Mokhwæ Leruf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Mokhwæ Leruf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Mokhwæ Leruf's public wards, blessings, and other arcane systems.

Lilgap Mokhwæ Leruf has an Arcane Academy which provides higher education in the arcane sciences.

Lilgap Mokhwæ Leruf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Mokhwæ Leruf's grid is powered by hydrogalvanic generators.

Lilgap Mokhwæ Leruf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lilgap Mokhwæ Leruf has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Mokhwæ Leruf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lilgap Mokhwæ Leruf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Mokhwæ Leruf's natural decorations nor waterways.

Lilgap Mokhwæ Leruf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Mokhwæ Leruf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Mokhwæ Leruf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Mokhwæ Leruf's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Lilgap Mokhwæ Leruf during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Festrog near Lilgap Mokhwæ Leruf are known to be more aggressive than normal.

Lilgap Mokhwæ Leruf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 85
  • Farm Laborer: 156
  • Hunters: 102
  • Milk Maids: 74
  • Ranchers: 40
  • Ranch Hands: 86
  • Shepherds: 72
    • Farmland: 119506 m2
    • Cattle and Similar Creatures: 7450
    • Poultry: 89406
    • Swine: 5960
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2980

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 66
  • Bookbinders: 39
  • Buckle-makers: 41
  • Cabinetmakers: 67
  • Candlemakers: 102
  • Carpenters: 97
  • Clothmakers: 80
  • Coach and Harness Makers: 30
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 66
  • Farrier: 220
  • Furriers: 19
  • Glassworkers: 99
  • Gunsmiths: 65
  • Harness-Makers: 28
  • Hatters: 55
  • Hosiery Workers: 21
  • Jewelers: 32
  • Leatherwrights: 82
  • Locksmiths: 30
  • Matchstick makers: 45
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 43
  • Plasterers: 39
  • Pursemakers: 50
  • Roofers: 31
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 55
  • Scabbardmakers: 68
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 108
  • Tailors: 161
  • Tanners: 37
  • Upholsterers: 42
  • Watchmakers: 40
  • Weavers: 90
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 20
  • Beer-Sellers: 38
  • Booksellers: 47
  • Butchers: 67
  • Chandlers: 69
  • Chicken Butchers: 91
  • Entrepreneurs: 30
  • Fine Clothiers: 76
  • Fishmongers: 74
  • Florists: 18
  • Potion Sellers: 53
  • Resellers: 106
  • Spice Merchants: 41
  • Wine-sellers: 60
  • Wheelwright: 48
  • Woodsellers: 28

Service workers

  • Bakers: 186
  • Barbers: 145
  • Coachmen: 43
  • Cooks: 141
  • Doctors: 64
  • Gamekeepers: 48
  • Grooms: 25
  • Hairdressers: 119
  • Healers: 75
  • Housekeepers: 87
  • Housemaids: 165
  • House Stewards: 80
  • Inns: 28
  • Laundry maids: 54
  • Maidservants: 99
  • Nursery Maids: 59
  • Pastrycooks: 96
  • Restaurateur: 149
  • Tavern Keepers: 119

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 28
  • Chemical Workers: 16
  • Coal Heavers: 63
  • In-Town Couriers: 69
  • Long Haul Couriers: 67
  • Dockyard Workers: 67
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 81
  • Millers: 66
  • Miners: 67
  • Oilmen and Polishers: 47
  • Postmen: 70
  • Pure Finder: 38
  • Skinners: 85
  • Sugar Refiners: 17
  • Tosher: 49
  • Warehousemen: 99
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 76

Skilled Laborers

  • Accountants: 38
  • Alchemist: 44
  • Clerk: 59
  • Dentists: 29
  • Educators: 79
  • Engineers: 43
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 31
  • Pharmacist: 34
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 28
  • Bankers: 40
  • Civil Clerks: 72
  • Civic Iudex: 32
  • Consultants: 19
  • Exorcist: 72
  • Fixers: 35
  • Kami Clerk: 56
  • Landlords: 56
  • Lawyers: 37
  • Legend Keepers: 53
  • Militia Officers: 186
  • Monks, Monastic: 87
  • Monks, Civic: 87
  • Historian, Oral: 74
  • Historian, Textual: 34
  • Policemen, Sheriffs, etc.: 74
  • Priests: 129
  • Rangers: 41
  • Rat Catchers: 44
  • Scholars: 48
  • Spiritualist: 51
  • Slayers: 17
  • Storytellers: 108
  • Military Officers: 99

Cottage Industries

  • Brewers: 85
  • Comfort Services: 114
  • Enchanters: 34
  • Herbalists: 33
  • Jaminators: 87
  • Needleworkers: 93
  • Potters: 49
  • Preserve Makers: 99
  • Quilters: 43
  • Seamsters: 156
  • Spinners: 87
  • Tinker: 32
  • Weaver: 74

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 45
  • Costumers: 18
  • Dancers: 34
  • Drafters: 19
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 28
  • Musicians: 80
  • Painters, Art: 15
  • Playwrights: 31
  • Sculptors, Art: 27
  • Wood Carvers: 102
  • Writers: 99

Produce Industries

  • Butter Churners: 96
  • Canners: 85
  • Cheesmakers: 106
  • Ice Merchants: 13
  • Millers: 56
  • Picklers: 49
  • Smokers: 39
  • Stockmakers: 33
  • Tobacconists: 46
  • Tallowmakers: 62

11191 of Lilgap Mokhwæ Leruf's population work within a Foundational Occupation.

17419 of Lilgap Mokhwæ Leruf's population do not work in a formal occupation, but do contribute to the local economy. 1192 (4%) are noncontributers.

Points of Interest

POI

History

Lilgap Mokhwæ Leruf's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a quarterstaff of Augury, an a quarterstaff imbued with notable amounts of Augury energies was created near Lilgap Mokhwæ Leruf by in time immemorial, reportedly some time during the early 2nd century.

History